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  • Get the HSV values from a color. Color Source The color source HSV The hsv ...
    Created by User on 10/28/2013 8:16 AM
    creation
  • Get the inline styling flag of a TextMesh. NOTE: The Game Object must have a ...
    Created by User on 1/18/2012 3:03 AM
    creation
  • Returns the (zero-based) index of the current frame of the current anim.  Game ...
    Last edited by User on 9/20/2011 1:04 AM
    added sm2 help link
  • Get the number of SpawnPools in Pools. Pools Count The number of SpawnPools in ...
    Created by User on 3/13/2012 3:48 AM
    initial creation
  • Get the number of spawned instances in the pool. Pool Name The name of the pool ...
    Created by User on 3/13/2012 3:47 AM
    initial creation
  • The SpawnPool's 'group' is the GameObject with the SpawnPool component and is ...
    Created by User on 3/13/2012 3:46 AM
    initial creation
  • Get the color of a sprite. NOTE: The Game Object must have a tk2dBaseSprite or ...
    Created by User on 1/19/2012 6:05 AM
    creation
  • Get the sprite id of a sprite. NOTE: The Game Object must have a tk2dBaseSprite ...
    Created by User on 1/19/2012 6:04 AM
    creation
  • Get the pixel perfect flag of a sprite. NOTE: The Game Object must have a ...
    Created by User on 1/19/2012 6:03 AM
    creation
  • Get the scale of a sprite. NOTE: The Game Object must have a tk2dBaseSprite or ...
    Created by User on 1/19/2012 6:01 AM
    creation
  • Get the text of a TextMesh. NOTE: The Game Object must have a tk2dTextMesh ...
    Created by User on 1/18/2012 5:28 AM
    creation
  • Get the textMesh properties in one go just for convenience. NOTE: The Game ...
    Created by User on 1/18/2012 4:50 AM
    creation
  • Get the textMesh properties in one go just for convenience. NOTE: The Game ...
    Created by User on 1/18/2012 4:49 AM
    creation
  • Get the inline styling flag of a TextMesh. NOTE: The Game Object must have a ...
    Created by User on 1/18/2012 3:05 AM
    creation
  • Get the inline styling flag of a TextMesh. NOTE: The Game Object must have a ...
    Created by User on 1/18/2012 3:01 AM
    creation
  • Set the texture gradient of the font currently applied to a TextMesh. Changes ...
    Created by User on 1/18/2012 4:52 AM
    creation
  • Get the pixelPerfect flag of a TextMesh. NOTE: The Game Object must have a ...
    Created by User on 1/18/2012 4:47 AM
    creation
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Last modified on 4/27/2024 (Today) 7:07 AM by FogBugz.

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